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About Us

Managed by University Recreation & Wellness, the Terp Quest Summer Day Camp was started in 2006 to provide an exceptional day camp experience for the children of UMD faculty/staff and others in the surrounding community.   
Our primary goal is to provide exciting, new and varied recreational opportunities for Terp Quest campers to explore. We are committed to creating fun-filled and memorable days for all and hope our campers return year after year. We create weekly activity schedules, centered around unique themes, to provide an experience which can only be had at Terp Quest! 
Our campers have enjoyed on-campus trips to a rooftop, sustainable garden located on south campus, to the Glenn L. Martin wind tunnel for a demonstration on the damaging forces of wind, to the Fire Protection Engineering labs to see our very own fire tornado, to the Clarice Smith Performing Arts Center for a behind-the-scenes tour of the facility and prop shop and many more. Every year our Terp Quest campers look forward to bowling at Terp Zone in the Adele H. Stamp Union building and don't forget the annual favorite, "End of Summer Talent Show", where our campers get to perform for their families on the last day of camp!


Our Campers Toggle Accordion
Terp Quest Summer Day Camp activities are specifically structured for children entering first grade to those entering 6th grade. Children are placed in groups which allow them to interact on a daily basis with their academic and developmental peers.
Snapping Turtles -- rising 1st and 2nd graders
Our youngest campers must have completed a minimum of one full year of full-day kindergarten.
Tortoises -- rising 3rd and 4th graders
Diamondbacks -- rising 5th and 6th graders
For campers entering 5th, 6th or maybe even 7th grade in the fall following camp, depending on age.
  • Age restrictions are set as part of the registration process to ensure appropriate group placement, but we understand that all campers may not meet these pre-set parameters. 
  • Terp Quest will not allow campers to register out of age group if it is not an appropriate placement.  Example: a camper entering the 2nd grade cannot be placed with a sibling or friend entering the 4th grade.
Our Program Toggle Accordion
Arts & Crafts. 2 or 3 times a week our campers explore their artistic sides with instruction from our Arts & Crafts Instructor. Take home projects and camp keepsakes are a weekly focus. 
Sports & Games. Every day, we play both competitive and cooperative games to build strength endurance, and flexibility and teach sportsmanship and teamwork. We encourage all campers to take part in some way. We are all about trying new things!
Swimming. A camp favorite! Every day our campers get to swim and play in the outdoor pool, under the supervision of Red Cross certified lifeguards and attentive Terp Quest counselors. We also have the opportunity to participate in special activities at the indoor pool during the summer. 
Adventure & Climbing: While outdoors, 1 or 2 days each week, campers get to learn about various adventure activities and challenge themselves on our rock climbing wall, bouldering grotto, and ropes/challenge course.  All activities are "Challenge by Choice."  
Field Trips.  At least one time every week, we make it a point to explore the University of Maryland campus, looking for new experiences and enjoying favorite spots in our backyard. Sites we have visited in the past include the Clarice Smith Performing Arts Center, the Xfinity Center at College Park, the Fire Science Engineering Lab, Terp Zone Bowling, and the School for Public Health Sustainable Garden.
Guest Presentations.  Every year, interesting speakers and performers are invited to educate and entertain our campers. Past performers have included Reptile World, Cool Science, Story Tapestries, Under the Sea, The UMD Health Center, and Physics is Fun. We typically host one guest per week unless our schedule is too full with other fun activities!
Our Facilities Toggle Accordion
Terp Quest utilizes a variety of facilities, in many ways, to provide a comprehensive schedule of activities for our campers every day.  Our home base remains the Eppley Recreation Center East Gym. We regularly use other RecWell spaces and host our Arts and Crafts program in dedicated space in Chestertown Hall. 
  • Multipurpose Room
  • Racquetball Courts
  • Fitness Studio
  • LaPlata Turf
  • Outdoor Aquatic Center
  • Natatorium
  • Climbing Wall
  • Adventure Program

If you would like a tour of facilities used for camp, please contact us at to set up an appointment. 

Our Staff Toggle Accordion
The full-time, year-round Terp Quest professional staff are committed to meeting the needs of Terp Quest campers and their parents.  They are complemented by a dedicated seasonal staff of counselors and activity specialists. 
Terp Quest employs a minimum of 15 counselors each summer which allows us to meet or exceed supervisory ratios of 1 counselor to 10 or fewer campers.  All senior counselors are at least 18 years of age, in college or graduated from college, and experienced with children.  Additional camp support staff help out with moving children to and from activities and supervision as needed. All counselors and support staff undergo state and federal background checks. 
Safety is of paramount importance at Terp Quest, and we invest time in ensuring our staff is well-prepared. Everyone working at Terp Quest participates in over 40 hours of hands-on training to prepare for each summer. All of our employees are trained and certified in CPR for the Professional Rescuer and first aid, and we always have staff on site trained and certified in medication administration. Additionally, all camp staff participate in yearly American Red Cross Water Safety Awareness training. Terp Quest standards for safety training and child supervision exceed those mandated for camps by the State of Maryland Department of Health and Mental Hygiene. 
Our counselors guide a group of campers through their day and are responsible, at all times, for the health and safety of their campers.  Their job responsibilities include organizing and leading appropriate  games and activities; promoting safe participation and exploration; enforcing camp rules and managing unwanted behavior.  To learn about them individually, click on the button below.


This (Terp Quest) is a well-oiled machine!
I’m impressed by how wonderfully organized you and the camp crews have been so far! It is really appreciated.
My daughter and her friends really enjoyed it. She came home every night physically exhausted (good!).